JustBelot.Common.DealManager.PlayCard C# (CSharp) Method

PlayCard() private method

private PlayCard ( IPlayer player, JustBelot.Common.Contract contract, IList currentTrickCards ) : JustBelot.Common.PlayAction
player IPlayer
contract JustBelot.Common.Contract
currentTrickCards IList
return JustBelot.Common.PlayAction
        private PlayAction PlayCard(IPlayer player, Contract contract, IList<Card> currentTrickCards)
        {
            // Prepare played cards and allowed cards
            var currentPlayerCards = this.playerCards[(int)this.game[player]];
            var allowedCards = new CardsCollection(currentPlayerCards.GetAllowedCards(contract, currentTrickCards));

            // Play card
            var playAction = player.PlayCard(allowedCards.ToList(), currentTrickCards.ToList());

            // Check for invalid card
            if (!allowedCards.Contains(playAction.Card))
            {
                throw new InvalidPlayerActionException(player, string.Format("Invalid card: {0}", playAction.Card));
            }

            // Save belote to team points
            playAction.Belote = false;
            if (playAction.AnnounceBeloteIfAvailable && currentPlayerCards.IsBeloteAllowed(contract, currentTrickCards, playAction.Card))
            {
                switch (this.game[player])
                {
                    case PlayerPosition.South:
                        this.southNorthBelotes++;
                        break;
                    case PlayerPosition.East:
                        this.eastWestBelotes++;
                        break;
                    case PlayerPosition.North:
                        this.southNorthBelotes++;
                        break;
                    case PlayerPosition.West:
                        this.eastWestBelotes++;
                        break;
                }

                playAction.Belote = true;
            }

            // Remove played card from the players cards
            this.playerCards[(int)this.game[player]].Remove(playAction.Card);
            return playAction;
        }