public override void onPlayerEditSign(PlayerEditSignEvent Event)
{
Player player = Server.GetPlayerByName(Event.Sender.Name);
if (IsInsideAnotherHouse(player.Name, (int)Event.Sign.x, (int)Event.Sign.y, CHECK_SIGN_LOCK) &&
!player.Op)
{
Event.Cancelled = true;
player.sendMessage("You cannot edit this sign, it's locked and inside someone else's house", chatColor);
}
base.onPlayerEditSign(Event);
}