Gruppe22.Client.Mainmap.Update C# (CSharp) Method

Update() public method

Move camera, react to mouse
public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void
        public override void Update(GameTime gameTime)
        {
            if (_enabled)
            {
                if (_titleTime >= 0)
                {
                    _titleTime -= 1;
                    if ((_titleTime == 0) && (_visibility > 0))
                    {
                        _bigText = "";
                        _smallText = "";
                        _visibility = 0;
                        _titleTime = -1;
                    }
                    if ((_visibility < 0))
                    {
                        _visibility += 1;
                    }
                    if (_titleTime == 0)
                    {
                        _titleTime = 99;
                        _visibility = 100;
                    }
                    if (_visibility > 0)
                    {
                        _visibility -= 1;
                    }
                }

                for (int i = 0; i < _effects.Count; ++i)
                {

                    if (_effects[i].finished)
                    {
                        _effects.RemoveAt(i);
                        i -= 1;
                    }
                    else
                    {
                        _effects[i].Update(gameTime);
                    }
                }
                if (_fireCount > 0) _fireCount -= Math.Min((uint)gameTime.ElapsedGameTime.Milliseconds, _fireCount);
                for (int i = 0; i < _projectiles.Count; ++i)
                {
                    _projectiles[i].Update(gameTime);
                }
                for (int i = 0; i < _floatnumbers.Count; ++i)
                {
                    if (_floatnumbers[i].Update(gameTime))
                    {
                        _floatnumbers.RemoveAt(i);
                        i -= 1;
                    }
                }
                if (!_noMove)
                {
                    if (IsHit(Mouse.GetState().X, Mouse.GetState().Y))
                    {
                        _UpdateMouse(new Vector2(Mouse.GetState().X, Mouse.GetState().Y));

                        if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                        {
                            if (!_actors[_playerID].isMoving)
                            {
                                _parent.HandleEvent(true, Backend.Events.MoveActor, _playerID, Backend.Map.WhichWayIs(_highlightedTile, _map.actors[_playerID].tile.coords), _map.actors[_playerID].moveIndex, _map.actors[_playerID].tile.coords);
                            }
                        }

                        if (Mouse.GetState().RightButton == ButtonState.Pressed)
                        {
                            if (!_actors[_playerID].isMoving)
                            {
                                FireProjectile();
                            }
                        }
                    }
                }
                else
                {
                    if (Mouse.GetState().LeftButton == ButtonState.Released)
                    {
                        _noMove = false;
                    }
                }

                /*   if (Math.Abs(gameTime.TotalGameTime.Milliseconds / 10 - _lastCheck) > 1)
                   {
                       _lastCheck = gameTime.TotalGameTime.Milliseconds / 10;*/
                // Avoid asynchronous updates, makes for smoother appearance
                for (int i = 0; i < _actors.Count; ++i)
                {
                    _actors[i].Update(gameTime);
                }
                // }
            }
        }