private async Task<IList<VSITEMSELECTION>> GetSelectedNodes()
{
// Retrieve shell interface in order to get current selection
await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync();
IVsMonitorSelection monitorSelection = _sccProvider.GetService(typeof(IVsMonitorSelection)) as IVsMonitorSelection;
Debug.Assert(monitorSelection != null, "Could not get the IVsMonitorSelection object from the services exposed by this project");
if (monitorSelection == null)
{
throw new InvalidOperationException();
}
List<VSITEMSELECTION> selectedNodes = new List<VSITEMSELECTION>();
IntPtr hierarchyPtr = IntPtr.Zero;
IntPtr selectionContainer = IntPtr.Zero;
try
{
// Get the current project hierarchy, project item, and selection container for the current selection
// If the selection spans multiple hierachies, hierarchyPtr is Zero
uint itemid;
IVsMultiItemSelect multiItemSelect = null;
ErrorHandler.ThrowOnFailure(monitorSelection.GetCurrentSelection(out hierarchyPtr, out itemid, out multiItemSelect, out selectionContainer));
if (itemid != VSConstants.VSITEMID_SELECTION)
{
// We only care if there are nodes selected in the tree
if (itemid != VSConstants.VSITEMID_NIL)
{
if (hierarchyPtr == IntPtr.Zero)
{
// Solution is selected
VSITEMSELECTION vsItemSelection;
vsItemSelection.pHier = null;
vsItemSelection.itemid = itemid;
selectedNodes.Add(vsItemSelection);
}
else
{
IVsHierarchy hierarchy = (IVsHierarchy)Marshal.GetObjectForIUnknown(hierarchyPtr);
// Single item selection
VSITEMSELECTION vsItemSelection;
vsItemSelection.pHier = hierarchy;
vsItemSelection.itemid = itemid;
selectedNodes.Add(vsItemSelection);
}
}
}
else
{
if (multiItemSelect != null)
{
// This is a multiple item selection.
//Get number of items selected and also determine if the items are located in more than one hierarchy
uint numberOfSelectedItems;
int isSingleHierarchyInt;
ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectionInfo(out numberOfSelectedItems, out isSingleHierarchyInt));
bool isSingleHierarchy = (isSingleHierarchyInt != 0);
// Now loop all selected items and add them to the list
Debug.Assert(numberOfSelectedItems > 0, "Bad number of selected itemd");
if (numberOfSelectedItems > 0)
{
VSITEMSELECTION[] vsItemSelections = new VSITEMSELECTION[numberOfSelectedItems];
ErrorHandler.ThrowOnFailure(multiItemSelect.GetSelectedItems(0, numberOfSelectedItems, vsItemSelections));
foreach (VSITEMSELECTION vsItemSelection in vsItemSelections)
{
selectedNodes.Add(vsItemSelection);
}
}
}
}
}
finally
{
if (hierarchyPtr != IntPtr.Zero)
{
Marshal.Release(hierarchyPtr);
}
if (selectionContainer != IntPtr.Zero)
{
Marshal.Release(selectionContainer);
}
}
return selectedNodes;
}