GameFramework.Story.Commands.SyncMembersCommand.ExecCommand C# (CSharp) Method

ExecCommand() protected method

protected ExecCommand ( StoryInstance instance, long delta ) : bool
instance StorySystem.StoryInstance
delta long
return bool
        protected override bool ExecCommand(StoryInstance instance, long delta)
        {
            UserThread userThread = instance.Context as UserThread;
            if (null != userThread) {
                ulong guid = m_UserGuid.Value;
                userThread.SyncMembers(guid);
            }
            return false;
        }