private Client_ReceiveCreateSplash ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
sender | RemoteEntityWorld | |
reader | ReceiveDataReader | |
return | void |
void Client_ReceiveCreateSplash( RemoteEntityWorld sender, ReceiveDataReader reader )
{
WaterPlaneType.SplashTypes splashType = (WaterPlaneType.SplashTypes)reader.
ReadVariableUInt32();
Vec3 pos = reader.ReadVec3();
if( !reader.Complete() )
return;
CreateSplash( splashType, pos );
}