GameEntities.Influence.Server_SendRemainingTimeToClients C# (CSharp) Method

Server_SendRemainingTimeToClients() private method

private Server_SendRemainingTimeToClients ( IList remoteEntityWorlds ) : void
remoteEntityWorlds IList
return void
        void Server_SendRemainingTimeToClients( IList<RemoteEntityWorld> remoteEntityWorlds )
        {
            SendDataWriter writer = BeginNetworkMessage( remoteEntityWorlds,
                typeof( Influence ), (ushort)NetworkMessages.RemainingTimeToClient );
            writer.Write( remainingTime );
            EndNetworkMessage();
        }