GameCommon.GameNetworkServer.Dispose C# (CSharp) Method

Dispose() public method

public Dispose ( string reason ) : void
reason string
return void
        public override void Dispose( string reason )
        {
            base.Dispose( reason );

            instance = null;
        }

Usage Example

        void CreateServer_Click( EButton sender )
        {
            if( string.IsNullOrEmpty( userName ) )
            {
                SetInfo( "Invalid user name.", true );
                return;
            }

            SetInfo( "Creating server...", false );

            GameNetworkServer server = new GameNetworkServer( "NeoAxis Server",
                EngineVersionInformation.Version, 128, true );

            int port = 56565;

            string error;
            if( !server.BeginListen( port, out error ) )
            {
                SetInfo( "Error: " + error, true );
                server.Dispose( "" );
                return;
            }

            //create user for server
            server.UserManagementService.CreateServerUser( userName );

            //close all windows
            foreach( EControl control in GameEngineApp.Instance.ControlManager.Controls )
                control.SetShouldDetach();
            //create lobby window
            MultiplayerLobbyWindow lobbyWindow = new MultiplayerLobbyWindow();
            GameEngineApp.Instance.ControlManager.Controls.Add( lobbyWindow );

            GameEngineApp.Instance.Server_OnCreateServer();
        }