GameBase.Network.PacketOut.WriteUInt32 C# (CSharp) Method

WriteUInt32() public method

public WriteUInt32 ( uint v ) : void
v uint
return void
        public void WriteUInt32(uint v)
        {
            write.Write(v);
        }

Usage Example

Beispiel #1
0
 public override byte[] GetBuffer()
 {
     PacketOut outpack = new PacketOut(mKey);
     outpack.WriteUInt16(mMsgLen);
     outpack.WriteUInt16(mParam);
     outpack.WriteUInt32(roleid);
     outpack.WriteInt16(x);
     outpack.WriteInt16(y);
     outpack.WriteUInt16(magicid);
     outpack.WriteUInt16(magiclv);
     outpack.WriteByte(dir);
     outpack.WriteByte(param);
     for (int i = 0; i < param1.Length; i++)
     {
         outpack.WriteInt32(param1[i]);
     }
         return outpack.Flush();
 }
All Usage Examples Of GameBase.Network.PacketOut::WriteUInt32