public void DB_Save()
{
GameBase.Network.Internal.ROLEDATA_FRIEND info = new GameBase.Network.Internal.ROLEDATA_FRIEND();
info.playerid = play.GetBaseAttr().player_id;
info.SetSaveTag();
for (int i = 0; i < mList.Count; i++)
{
info.list_item.Add(mList[i]);
}
DBServer.Instance().GetDBClient().SendData(info.GetBuffer());
}