public void Rule0(float dt, World world)
{
Rotation = ((UnityEngine.Quaternion.Euler(0f,(UnityEngine.Input.GetAxis("Mouse X")) * (HorizontalSpeed),0f)) * (UnityCamera.Rotation)) * (UnityEngine.Quaternion.Euler((UnityEngine.Input.GetAxis("Mouse Y")) * (VerticalSpeed),0f,0f));
}