Game.MainCamera.Rule0 C# (CSharp) Method

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void
	public void Rule0(float dt, World world) 
	{
	Rotation = ((UnityEngine.Quaternion.Euler(0f,(UnityEngine.Input.GetAxis("Mouse X")) * (HorizontalSpeed),0f)) * (UnityCamera.Rotation)) * (UnityEngine.Quaternion.Euler((UnityEngine.Input.GetAxis("Mouse Y")) * (VerticalSpeed),0f,0f));
	}