public SetTargets ( DepthStencil2D depthStencil, RenderTarget2D renderTarget ) : void | ||
depthStencil | DepthStencil2D | |
renderTarget | RenderTarget2D | |
return | void |
public void SetTargets ( DepthStencil2D depthStencil, RenderTarget2D renderTarget )
{
SetTargets( depthStencil==null?null:depthStencil.Surface, renderTarget==null?null:renderTarget.Surface );
}
GraphicsDevice::SetTargets ( |