static public int OnUpdateSource(IntPtr l)
{
try {
FairyGUI.UIPainter self = (FairyGUI.UIPainter)checkSelf(l);
System.Object[] a1;
checkArray(l, 2, out a1);
self.OnUpdateSource(a1);
pushValue(l, true);
return(1);
}
catch (Exception e) {
return(error(l, e));
}
}