void OnMeshModified()
{
Vector3[] vertices = _textField.graphics.vertices;
if (vertices.Length != _backupVerts.Count) //可能文字都改了
{
Cancel();
return;
}
int vertCount = vertices.Length;
Vector3 zero = Vector3.zero;
for (int i = 0; i < vertCount; i++)
{
if (_backupVerts[i] != zero) //not output yet
{
_backupVerts[i] = vertices[i];
vertices[i] = Vector3.zero;
}
}
}