FSO.SimAntics.Marshals.Threads.VMFindLocationResultMarshal.SerializeInto C# (CSharp) Method

SerializeInto() public method

public SerializeInto ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
return void
        public void SerializeInto(BinaryWriter writer)
        {
            writer.Write(RadianDirection);
            Position.SerializeInto(writer);
            writer.Write(Score);
            writer.Write(FaceAnywhere);
            writer.Write(Chair);
            writer.Write((int)RouteEntryFlags);
        }

Usage Example

        public override void SerializeInto(BinaryWriter writer)
        {
            base.SerializeInto(writer);

            writer.Write(Rooms.Length);
            foreach (var item in Rooms)
            {
                item.SerializeInto(writer);
            }
            writer.Write(CurrentPortal != null);
            if (CurrentPortal != null)
            {
                CurrentPortal.SerializeInto(writer);
            }

            writer.Write((WalkTo == null) ? -1 : WalkTo.Length);
            if (WalkTo != null)
            {
                foreach (var item in WalkTo)
                {
                    writer.Write(item.X);
                    writer.Write(item.Y);
                }
            }

            writer.Write(WalkDirection);
            writer.Write(TargetDirection);
            writer.Write(IgnoreRooms);

            writer.Write((byte)State);
            writer.Write(PortalTurns);
            writer.Write(WaitTime);
            writer.Write(Timeout);
            writer.Write(Retries);

            writer.Write(AttemptedChair);
            writer.Write(TurnTweak);
            writer.Write(TurnFrames);

            writer.Write(MoveTotalFrames);
            writer.Write(MoveFrames);
            writer.Write(Velocity);

            writer.Write(CallFailureTrees);

            writer.Write(IgnoredRooms.Length);
            foreach (var item in IgnoredRooms)
            {
                item.SerializeInto(writer);
            }
            writer.Write(AvatarsToConsider.Length);
            foreach (var item in AvatarsToConsider)
            {
                writer.Write(item);
            }

            PreviousPosition.SerializeInto(writer);
            CurrentWaypoint.SerializeInto(writer);
            writer.Write(RoomRouteInvalid);

            writer.Write(Slot != null);
            if (Slot != null)
            {
                SLOTItemSerializer.SerializeInto(Slot, writer);
            }
            writer.Write(Target);

            writer.Write((Choices == null) ? -1 : Choices.Length);
            if (Choices != null)
            {
                foreach (var item in Choices)
                {
                    item.SerializeInto(writer);
                }
            }
            writer.Write(CurRoute != null);
            if (CurRoute != null)
            {
                CurRoute.SerializeInto(writer);
            }

            writer.Write(LastWalkStyle);
        }
VMFindLocationResultMarshal