private static OnAssemblyResolve ( object sender, |
||
sender | object | |
args | ||
return |
private static System.Reflection.Assembly OnAssemblyResolve(object sender, ResolveEventArgs args)
{
try
{
var assemblyPath = Path.Combine(MonogameLinker.AssemblyDir, args.Name.Substring(0, args.Name.IndexOf(',')) + ".dll");
var assembly = Assembly.LoadFrom(assemblyPath);
return assembly;
}
catch (Exception)
{
return null;
}
}