private void Game_KeyDown(object sender, KeyboardKeyEventArgs e) {
if (frameMgr.ConsumingKeyboard) {
frameMgr.OnKeyDown(sender, e);
}
if (Keyboard[Key.Escape]) Exit();
if (Keyboard[Key.F1]) SetPolygonMode(PolygonMode.Fill);
if (Keyboard[Key.F2]) SetPolygonMode(PolygonMode.Line);
if (Keyboard[Key.F3]) this.controller.CrossfadeTo("Battloid-Transport");
if (Keyboard[Key.F4]) this.controller.CrossfadeTo("Transport-Battloid");
if (Keyboard[Key.F5]) this.controller.CrossfadeTo("Run");
if (Keyboard[Key.Home]) chaseDistance -= 1;
if (Keyboard[Key.End]) chaseDistance += 1;
}