Evolution_War.SmoothCamera.SmoothCamera C# (CSharp) Method

SmoothCamera() public method

public SmoothCamera ( String pName, SceneManager pSceneManager, MovingObject pTarget, Int32 pFramesBehind ) : System
pName String
pSceneManager Axiom.Core.SceneManager
pTarget MovingObject
pFramesBehind System.Int32
return System
        public SmoothCamera(String pName, SceneManager pSceneManager, MovingObject pTarget, Int32 pFramesBehind)
            : base(pName, pSceneManager)
        {
            Node = pSceneManager.RootSceneNode.CreateChildSceneNode();
            Node.Position = cameraOffset;
            Node.AttachObject(this);

            x = new List<double>(pFramesBehind);
            y = new List<double>(pFramesBehind);
            dx = new List<double>(pFramesBehind);
            dy = new List<double>(pFramesBehind);
            framesBehind = Math.Max(1, pFramesBehind);
            target = pTarget;

            for (var i = 0; i < pFramesBehind; i++)
            {
                x.Add(pTarget.Position.x);
                y.Add(pTarget.Position.y);
                dx.Add(0);
                dy.Add(0);
            }

            x.Insert(0, pTarget.Position.x);
            y.Insert(0, pTarget.Position.y);
            dx.Insert(0, pTarget.Velocity.x);
            dy.Insert(0, pTarget.Velocity.y);

            isYawFixed = true;
            FixedYawAxis = Vector3.UnitZ;
            Near = 5;
            AutoAspectRatio = true;
        }