private void InitLevel()
{
this.updating = true;
this.ClearLevel();
new Circle(new Point(20, 20), 20);
new Circle(new Point(50, 50), 200);
new Circle(new Point(300, 200), 200);
new Polygon();
new Actor(Actor.ActorType.kiki);
new Actor(Actor.ActorType.luna);
new Actor(Actor.ActorType.poupa);
new Actor(Actor.ActorType.lila);
this.lstLevel.Items.Add(new Level());
this.updating = false;
this.UpdateControls();
}