void CreateMonsters()
{
foreach (var kvp in m_rooms)
{
int z = kvp.Key;
var rooms = kvp.Value;
for (int i = 0; i < 10; ++i)
{
var room = new IntGrid2Z(rooms[Helpers.GetRandomInt(rooms.Length)], z);
var pn = GetRandomRoomLoc(m_env, ref room);
if (pn.HasValue == false)
continue;
var p = pn.Value;
var living = CreateRandomLiving(z);
living.MoveToMustSucceed(m_env, p);
}
}
}