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Drought
Entity
MovableEntity
setOrientation
Drought.Entity.MovableEntity.setOrientation C# (CSharp) Method
MovableEntity Class Documentation
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Open project: kiniry-teaching/UCD
setOrientation()
public
method
public
setOrientation
(
Matrix
anOrientation
) :
void
anOrientation
Matrix
return
void
public void setOrientation(Matrix anOrientation) { orientation = anOrientation; }
Same methods
MovableEntity::
setOrientation
( ) :
void
MovableEntity
MovableEntity
addWater
checkForWater
checkStaticCollision
getOrientation
getPath
getPosition
hurt
isDead
isFullOfWater
move
rebuildRing
removeAllWater
render
renderInfoBox
setOrientation
setPath
setPosition
setSelected
suckTehWaterz
update
wait