public override bool DoReactionToAttackWhileInHand(PlayerState currentPlayer, GameState gameState, out bool cancelsAttack)
{
cancelsAttack = false;
if (currentPlayer.actions.ShouldRevealCardFromHand(gameState, this))
{
currentPlayer.SetAsideCardFromHandToNextTurn(this);
return true;
}
else
{
return false;
}
}