private void DoBuyPhase(PlayerState currentPlayer)
{
currentPlayer.EnterPhase(PlayPhase.Buy);
while (currentPlayer.turnCounters.AvailableBuys > 0)
{
Card cardType = currentPlayer.actions.GetCardFromSupplyToBuy(this, CardAvailableForPurchaseForCurrentPlayer);
if (cardType == null)
{
return;
}
if (!CardAvailableForPurchaseForCurrentPlayer(cardType))
{
throw new Exception("Tried to buy card that didn't meet criteria");
}
if (!this.CanGainCardFromSupply(cardType) && !cardType.isEvent)
{
return;
}
currentPlayer.turnCounters.RemoveCoins(cardType.CurrentCoinCost(currentPlayer));
currentPlayer.turnCounters.RemovePotions(cardType.potionCost);
currentPlayer.turnCounters.RemoveBuy();
if (cardType.isEvent)
{
this.cardContextStack.PushCardContext(currentPlayer, cardType, CardContextReason.EventBeingResolved);
cardType.DoSpecializedAction(currentPlayer, this);
this.cardContextStack.Pop();
}
else
{
Card boughtCard = this.PlayerGainCardFromSupply(cardType, currentPlayer, DeckPlacement.Discard, GainReason.Buy);
if (boughtCard == null)
{
throw new Exception("CanGainCardFromSupply said we could buy a card when we couldn't");
}
int embargoCount = this.pileEmbargoTokenCount[boughtCard];
for (int i = 0; i < embargoCount; ++i)
{
currentPlayer.GainCardFromSupply(Cards.Curse, this);
}
}
}
}