public SideBar(Vector2 position, ref PlayerCharacter player)
{
_position = position;
_backgroundImage = ContentHelper.Content.Load<Texture2D>("SideBarBackground");
_player = player;
//_font = ContentHelper.Content.Load<SpriteFont>("MessageBoxFont");
_font = ContentHelper.Content.Load<SpriteFont>("arial");
_playerHitPointsPosition = new Vector2(position.X + 3, position.Y + 3);
_playerManaPosition = new Vector2(position.X + 3, position.Y + 23);
_width = _backgroundImage.Width;
_height = _backgroundImage.Height;
}