protected Dispose ( bool disposing ) : void | ||
disposing | bool | true if managed resources should be disposed; otherwise, false. |
return | void |
protected override void Dispose(bool disposing)
{
if (disposing)
{
// Remove our show instance
if (_shadow != null)
{
_shadow.Dispose();
_shadow = null;
}
}
base.Dispose(disposing);
// Remove the active view, so the last view element to
// have mouse input has a chance to cleanup processing
if (ViewManager != null)
{
ViewManager.ActiveView = null;
ViewManager.Dispose();
}
// Do we have a delegate to fire when popup is dismissed?
if (_dismissedDelegate != null)
{
_dismissedDelegate(this, EventArgs.Empty);
_dismissedDelegate = null;
}
}
/// <summary> /// Finish tracking all popups. /// </summary> public void EndAllTracking() { // Are we tracking a popup? if (_current != null) { // Kill the popup window if (!_current.IsDisposed) { _current.Dispose(); _current = null; } // Is there anything stacked? while (_stack.Count > 0) { // Pop back the popup _current = _stack.Pop(); // Kill the popup _current.Dispose(); _current = null; } // No longer need to filter FilterMessages(false); } }