public virtual void MouseLeave(Control c, ViewBase next)
{
// Only if mouse is leaving all the children monitored by controller.
if (!_target.ContainsRecurse(next))
{
if (Enabled)
{
// Mouse is no longer over the target
_target.Tracking = false;
}
// If leaving the view then cannot be capturing mouse input anymore
_captured = false;
PerformNeedPaint();
}
}