public static void TryGetRandomSpawnCellNearCluster(Cluster cluster, out IntVec3 spawnCell)
{
spawnCell = IntVec3.Invalid;
float maxSpawnDistance = GenRadial.RadiusOfNumCells(cluster.actualSize + 1); // Min radius to hold cluster's plants + new plant.
//Log.Message("Cluster at " + clusterCenter.ToString() + ": actualClusterSize/desiredClusterSize => maxSpawnDistance " + actualClusterSize + "/" + desiredClusterSize + " => " + maxSpawnDistance);
maxSpawnDistance += 2f; // Add a margin so the cluster does not have a perfect circle shape.
/* = plantDef.clusterSpawnRadius;
if (plantDef.clusterSizeRange.max > plantDef.clusterSizeRange.min)
{
maxSpawnDistance *= clusterMaturity;
maxSpawnDistance = Math.Max(2f, maxSpawnDistance);
}
Log.Message("maxSpawnDistance at " + clusterCenter.ToString() + ": maturity/maxSpawnDistance => " + clusterMaturity + "/" + maxSpawnDistance);*/
Predicate<IntVec3> validator = delegate(IntVec3 cell)
{
// Check cell is not too far away from current cluster.
if (cell.InHorDistOf(cluster.Position, maxSpawnDistance) == false)
{
return false;
}
// Check cell is in the same room.
if (cell.GetRoom() != cluster.GetRoom())
{
return false;
}
return IsValidPositionToGrowPlant(cluster.plantDef, cell);
};
bool validCellIsFound = CellFinder.TryFindRandomCellNear(cluster.Position, (int)maxSpawnDistance, validator, out spawnCell);
if (validCellIsFound == false)
{
// Note that TryFindRandomCellNear set result to root if no valid cell is found!
spawnCell = IntVec3.Invalid;
}
}