private RestartGame ( object sender, |
||
sender | object | |
args | ||
return | void |
private void RestartGame(object sender, EventArgs args)
{
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = false;
SadConsole.Engine.ConsoleRenderStack.Remove(gameScoreConsole);
castleConsole = new CastleConsole();
castleConsole.StopGamePlay += ProcessGameOver;
SadConsole.Engine.ConsoleRenderStack.Add(castleConsole);
SadConsole.Engine.ConsoleRenderStack[0].IsVisible = true;
SadConsole.Engine.ActiveConsole = SadConsole.Engine.ConsoleRenderStack[0];
}