public PolygonRect(float Width, float Height)
{
width = Width; height = Height;
color = new ColorManager();
color.Color = Color.Black;
vertices = new CascadeVertex[6];
vertices[0] = new CascadeVertex(new Vector3(0, 0, 0), Color.Red);
vertices[1] = new CascadeVertex(new Vector3(Width, 0, 0), Color.Red);
vertices[2] = new CascadeVertex(new Vector3(Width, Height, 0), Color.Red);
vertices[3] = new CascadeVertex(new Vector3(Width, Height, 0), Color.Red);
vertices[4] = new CascadeVertex(new Vector3(0, Height, 0), Color.Red);
vertices[5] = new CascadeVertex(new Vector3(0, 0, 0), Color.Red);
Origin = Vector3.Zero;
}
/// <summary>