static void BeatIncremented()
{
if (beat % 8 == 0)
{
if (state == MusicState.Level1)
{
if (bassIndex == 0)
{
bassIndex = 2;
}
else
{
bassIndex = 0;
}
if (chordProgression != null)
{
SoundEffect se = LoadBassSound(2, 28 + (MajorScale[Chords[bassIndex, 0]]));
if (bassNote != null)
{
bassNote.FadeOut(0.1f, 0.1f);
}
bassNote = AddNote(se.CreateInstance());
}
}
}
}
static void BarIncremented()