public override void Update()
{
mouse = new Point(Mouse.GetState().X, Mouse.GetState().Y);
if ((Frameinfo.PreviousMouseState.LeftButton == ButtonState.Pressed) &&
(Frameinfo.MouseState.LeftButton == ButtonState.Released))
{
if (level1.Contains(mouse))
CannonGame.ChangeState(7);
else if (level2.Contains(mouse))
CannonGame.ChangeState(8);
else if (level3.Contains(mouse))
CannonGame.ChangeState(9);
else if (level3.Contains(mouse))
CannonGame.ChangeState(10);
else if (menuButton.Contains(mouse))
CannonGame.ChangeState(1);
}
}