public override void Draw()
{
target.Draw(SpriteBatch);
niceBall.Draw(SpriteBatch);
badBall.Draw(SpriteBatch);
niceCannon.Draw(SpriteBatch);
badCannon.Draw(SpriteBatch);
SpriteBatch.Draw(fireButtonTexture, shoot,null, Color.White,0,Vector2.Zero,SpriteEffects.None,1);
SpriteBatch.DrawString(font, "Score: " + score.ToString(), new Vector2(15, 15), Color.Red,0,Vector2.Zero,1f,SpriteEffects.None,1f);
}