protected override void buildHighStressCover()
{
coverHighStress = new short[9*3];
// First triangle
coverHighStress[0] = 0; coverHighStress[1] = 1; coverHighStress[2] = 2;
// Second triangle
coverHighStress[3] = 2; coverHighStress[4] = 10; coverHighStress[5] = 0;
// Third triangle
coverHighStress[6] = 2; coverHighStress[7] = 3; coverHighStress[8] = 10;
// Fourth triangle
coverHighStress[9] = 3; coverHighStress[10] = 9; coverHighStress[11] = 10;
// Fifth triangle
coverHighStress[12] = 3; coverHighStress[13] = 4; coverHighStress[14] = 5;
// Sixth triangle
coverHighStress[15] = 3; coverHighStress[16] = 5; coverHighStress[17] = 6;
// Seventh triangle
coverHighStress[18] = 3; coverHighStress[19] = 6; coverHighStress[20] = 9;
// Eight triangle
coverHighStress[21] = 9; coverHighStress[22] = 6; coverHighStress[23] = 7;
// Ninth triangle
coverHighStress[24] = 9; coverHighStress[25] = 7; coverHighStress[26] = 8;
}