protected override void buildHighStressCover()
{
coverHighStress = new short[6 * 3];
// First triangle
coverHighStress[0] = 0; coverHighStress[1] = 1; coverHighStress[2] = 2;
// Second triangle
coverHighStress[3] = 2; coverHighStress[4] = 3; coverHighStress[5] = 4;
// Third triangle
coverHighStress[6] = 4; coverHighStress[7] = 5; coverHighStress[8] = 6;
// Fourth triangle
coverHighStress[9] = 6; coverHighStress[10] = 7; coverHighStress[11] = 0;
// Fifth triangle
coverHighStress[12] = 0; coverHighStress[13] = 4; coverHighStress[14] = 6;
// Sixth triangle
coverHighStress[15] = 0; coverHighStress[16] = 2; coverHighStress[17] = 4;
}