public BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short cover, System.Vector3 origAxes ) : void | ||
shape | System.Vector2 | |
axis | System.Vector3 | |
axisDerivative | System.Vector3 | |
extrudedMesh | System.Vector3 | |
extrudedIndices | int | |
faceNormals | bool | |
cover | short | |
origAxes | System.Vector3 | |
return | void |
ExtrudedShape::BuildMesh ( System.Vector2 shape, System.Vector3 axis, System.Vector3 &extrudedMesh, int &extrudedIndices, bool faceNormals, short triangIndices, System.Vector3 origAxes ) : void | |
ExtrudedShape::BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector2 cardinalPointOffset, System.Vector3 axis, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void | |
ExtrudedShape::BuildMesh ( System.Vector2 shape, short shapeIndices, System.Vector3 axis, System.Vector3 axisDerivative, System.Vector3 &extrudedMesh, short &meshIB, System.Vector3 origAxes ) : void |