public static float MaxDistance(this IEnumerable<GameObject> entitys, Vector3 basePos, out GameObject furthestEntity)
{
var list = entitys.ToList();
var maxDist = 0f;
furthestEntity = null;
foreach (var entity in list)
{
var dist = entity.GetPosistion().Distance(basePos);
if(dist <= maxDist) continue;
maxDist = dist;
furthestEntity = entity;
}
return maxDist;
}
public static Vector3 AveragePosition(this IEnumerable<GameObject> entitys)