CSharpGL.ShaderProgram.Initialize C# (CSharp) Method

Initialize() public method

Initialize this shader program object.
public Initialize ( ) : void
return void
        public void Initialize(params Shader[] shaders)
        {
            //if (shaders.Length < 1) { throw new ArgumentException(); }

            if (glCreateProgram == null)
            {
                glCreateProgram = OpenGL.GetDelegateFor<OpenGL.glCreateProgram>();
                glAttachShader = OpenGL.GetDelegateFor<OpenGL.glAttachShader>();
                glLinkProgram = OpenGL.GetDelegateFor<OpenGL.glLinkProgram>();
                glDetachShader = OpenGL.GetDelegateFor<OpenGL.glDetachShader>();
                glDeleteProgram = OpenGL.GetDelegateFor<OpenGL.glDeleteProgram>();
                glGetAttribLocation = OpenGL.GetDelegateFor<OpenGL.glGetAttribLocation>();
                glUseProgram = OpenGL.GetDelegateFor<OpenGL.glUseProgram>();
                glGetProgramiv = OpenGL.GetDelegateFor<OpenGL.glGetProgramiv>();
                glGetUniformLocation = OpenGL.GetDelegateFor<OpenGL.glGetUniformLocation>();
            }

            uint programId = glCreateProgram();

            foreach (Shader item in shaders)
            {
                glAttachShader(programId, item.ShaderId);
            }

            glLinkProgram(programId);

            if (this.GetLinkStatus(programId) == false)
            {
                string log = this.GetInfoLog(programId);
                throw new Exception(
                    string.Format("Failed to compile shader with ID {0}: {1}",
                        programId.ToString(), log));
            }

            foreach (Shader item in shaders)
            {
                glDetachShader(programId, item.ShaderId);
            }

            this.ProgramId = programId;
        }

Usage Example

Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        public ShaderProgram GetShaderProgram()
        {
            var program = new ShaderProgram();

            program.Initialize(shaders);

            return(program);
        }
All Usage Examples Of CSharpGL.ShaderProgram::Initialize