private void glCanvas1_OpenGLDraw(object sender, PaintEventArgs e)
{
//Color clearColor = this.scene.ClearColor;
//OpenGL.ClearColor(clearColor.R / 255.0f, clearColor.G / 255.0f, clearColor.B / 255.0f, clearColor.A / 255.0f);
//OpenGL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT | OpenGL.GL_STENCIL_BUFFER_BIT);
this.scene.Render();
//this.glCanvas1.PointToClient(Control.MousePosition));
}
}