CM3D2.MaidFiddler.Plugin.Gui.MaidFiddlerGUI.PlayerInfo.UpdateTableValue C# (CSharp) Method

UpdateTableValue() private method

private UpdateTableValue ( PlayerChangeType type ) : void
type PlayerChangeType
return void
            private void UpdateTableValue(PlayerChangeType type)
            {
                object value;
                switch (type)
                {
                    case PlayerChangeType.Days:
                        value = Player.status.days;
                        break;
                    case PlayerChangeType.PhaseDays:
                        value = Player.status.phase_days;
                        break;
                    case PlayerChangeType.SalonBeautiful:
                        value = Player.status.salon_beautiful;
                        break;
                    case PlayerChangeType.SalonClean:
                        value = Player.status.salon_clean;
                        break;
                    case PlayerChangeType.SalonEvaluation:
                        value = Player.status.salon_evaluation;
                        break;
                    case PlayerChangeType.Money:
                        value = Player.status.money;
                        break;
                    case PlayerChangeType.SalonLoan:
                        value = Player.status.salon_loan;
                        break;
                    case PlayerChangeType.ShopUseMoney:
                        value = Player.status.shop_use_money;
                        break;
                    case PlayerChangeType.BestSalonGrade:
                        value = Player.status.best_salon_grade;
                        break;
                    case PlayerChangeType.SalonGrade:
                        value = Player.status.current_salon_grade;
                        break;
                    case PlayerChangeType.InitSalonLoan:
                        value = Player.status.init_salon_loan;
                        break;
                    default:
                        value = "ERROR";
                        break;
                }
                Debugger.Assert(
                () => { gui.PlayerParameters[type].Cells[PARAMS_COLUMN_VALUE].Value = value; },
                $"Failed to update player parameter {EnumHelper.GetName(type)}!");
            }