public calculateLocalInertia ( float mass, SWIGTYPE_p_btVector3 inertia ) : void | ||
mass | float | |
inertia | SWIGTYPE_p_btVector3 | |
return | void |
public virtual void calculateLocalInertia(float mass, SWIGTYPE_p_btVector3 inertia)
{
BulletCollisionPINVOKE.btStaticPlaneShape_calculateLocalInertia(swigCPtr, mass, SWIGTYPE_p_btVector3.getCPtr(inertia));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}