public stepSimulation ( float timeStep ) : int | ||
timeStep | float | |
return | int |
public virtual int stepSimulation(float timeStep)
{
int ret = BulletDynamicsPINVOKE.btSimpleDynamicsWorld_stepSimulation__SWIG_2(swigCPtr, timeStep);
return ret;
}
btSimpleDynamicsWorld::stepSimulation ( float timeStep, int maxSubSteps ) : int | |
btSimpleDynamicsWorld::stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int |