Toggle navigation
Hot Examples
DE
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Suchen
Home
BulletCSharp
btRigidBody
applyGravity
BulletCSharp.btRigidBody.applyGravity C# (CSharp) Method
btRigidBody Class Documentation
Datei anzeigen
Open project: sanglin307/BulletUnity3D
applyGravity()
public
method
public
applyGravity
( ) :
void
return
void
public void applyGravity() { BulletDynamicsPINVOKE.btRigidBody_applyGravity(swigCPtr); }
btRigidBody
Dispose
GetCollisionObject
GetSwigPtr
addConstraintRef
applyCentralForce
applyCentralImpulse
applyDamping
applyForce
applyGravity
applyImpulse
applyTorque
applyTorqueImpulse
btRigidBody
calculateSerializeBufferSize
checkCollideWithOverride
clearForces
computeAngularImpulseDenominator
computeGyroscopicForce
computeImpulseDenominator
getAabb
getAngularDamping
getAngularFactor
getAngularSleepingThreshold
getAngularVelocity
getBroadphaseProxy
getCPtr
getCenterOfMassPosition
getCenterOfMassTransform
getCollisionShape
getConstraintRef
getFlags
getGravity
getInvInertiaDiagLocal
getInvInertiaTensorWorld
getInvMass
getLinearDamping
getLinearFactor
getLinearSleepingThreshold
getLinearVelocity
getMotionState
getNumConstraintRefs
getOrientation
getTotalForce
getTotalTorque
getVelocityInLocalPoint
integrateVelocities
isInWorld
predictIntegratedTransform
proceedToTransform
removeConstraintRef
saveKinematicState
serialize
serializeSingleObject
setAngularFactor
setAngularVelocity
setCenterOfMassTransform
setDamping
setFlags
setGravity
setInvInertiaDiagLocal
setLinearFactor
setLinearVelocity
setMassProps
setMotionState
setNewBroadphaseProxy
setSleepingThresholds
translate
upcast
updateDeactivation
updateInertiaTensor
wantsSleeping