public virtual void setWorldTransform(btTransform worldTrans)
{
LinearMathPINVOKE.btMotionState_setWorldTransform(swigCPtr, btTransform.getCPtr(worldTrans));
if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
}