public stepSimulation ( float timeStep, int maxSubSteps, float fixedTimeStep ) : int | ||
timeStep | float | |
maxSubSteps | int | |
fixedTimeStep | float | |
return | int |
public virtual int stepSimulation(float timeStep, int maxSubSteps, float fixedTimeStep)
{
int ret = BulletDynamicsPINVOKE.btDiscreteDynamicsWorld_stepSimulation__SWIG_0(swigCPtr, timeStep, maxSubSteps, fixedTimeStep);
return ret;
}
btDiscreteDynamicsWorld::stepSimulation ( float timeStep ) : int | |
btDiscreteDynamicsWorld::stepSimulation ( float timeStep, int maxSubSteps ) : int |