BulletCSharp.btCompoundShape.calculatePrincipalAxisTransform C# (CSharp) Method

calculatePrincipalAxisTransform() public method

public calculatePrincipalAxisTransform ( SWIGTYPE_p_float masses, SWIGTYPE_p_btTransform principal, SWIGTYPE_p_btVector3 inertia ) : void
masses SWIGTYPE_p_float
principal SWIGTYPE_p_btTransform
inertia SWIGTYPE_p_btVector3
return void
        public void calculatePrincipalAxisTransform(SWIGTYPE_p_float masses, SWIGTYPE_p_btTransform principal, SWIGTYPE_p_btVector3 inertia)
        {
            BulletCollisionPINVOKE.btCompoundShape_calculatePrincipalAxisTransform(swigCPtr, SWIGTYPE_p_float.getCPtr(masses), SWIGTYPE_p_btTransform.getCPtr(principal), SWIGTYPE_p_btVector3.getCPtr(inertia));
            if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
        }