public void calculatePrincipalAxisTransform(SWIGTYPE_p_float masses, SWIGTYPE_p_btTransform principal, SWIGTYPE_p_btVector3 inertia)
{
BulletCollisionPINVOKE.btCompoundShape_calculatePrincipalAxisTransform(swigCPtr, SWIGTYPE_p_float.getCPtr(masses), SWIGTYPE_p_btTransform.getCPtr(principal), SWIGTYPE_p_btVector3.getCPtr(inertia));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}