public static UITextureAtlas GetAtlas(string name)
{
if (s_atlases == null)
s_atlases = Resources.FindObjectsOfTypeAll(typeof(UITextureAtlas)) as UITextureAtlas[];
for (int i = 0; i < s_atlases.Length; i++)
{
if (s_atlases[i].name == name)
return s_atlases[i];
}
return UIView.GetAView().defaultAtlas;
}