static void OnPostprocessScene()
{
// get used prefabs on each scene
//
//Debug.Log("post process scene called");
//Debug.Log(" at " + EditorApplication.currentScene);
if (BuildReportTool.Options.IncludeUnusedPrefabsInReportCreation)
{
AddAllPrefabsUsedInCurrentSceneToList();
}
//Debug.Log("post process scene finished");
}