static void Game_OnGameLoad(EventArgs args)
{
menu = new Menu("Build Optimizer","BO",true);
menu.AddItem(new MenuItem("xpos", "X block")).SetValue(new Slider(1300, 0, 2500));
menu.AddItem(new MenuItem("ypos", "Y block")).SetValue(new Slider(940, 0, 2500));
//menu.AddItem(new MenuItem("ADX", "AD display position X")).SetValue(new Slider(1300, 0, 2500));
//menu.AddItem(new MenuItem("ADY", "AD display position Y")).SetValue(new Slider(940, 0, 2500));
//menu.AddItem(new MenuItem("APX", "AP display position X")).SetValue(new Slider(1300, 0, 2500));
//menu.AddItem(new MenuItem("APY", "AP display position Y")).SetValue(new Slider(960, 0, 2500));
//menu.AddItem(new MenuItem("ArmorX", "Armor display position X")).SetValue(new Slider(1300, 0, 2500));
//menu.AddItem(new MenuItem("ArmorY", "Armor display position Y")).SetValue(new Slider(980, 0, 2500));
//menu.AddItem(new MenuItem("MRX", "MR display position X")).SetValue(new Slider(1300, 0, 2500));
//menu.AddItem(new MenuItem("MRY", "MR display position Y")).SetValue(new Slider(1000, 0, 2500));
//menu.AddItem(new MenuItem("badArmorX", "Armor inaccuracy X")).SetValue(new Slider(1480, 0, 2500));
//menu.AddItem(new MenuItem("badArmorY", "Armor inaccuracy Y")).SetValue(new Slider(980, 0, 2500));
//menu.AddItem(new MenuItem("badMRX", "MR inaccuracy X")).SetValue(new Slider(1480, 0, 2500));
//menu.AddItem(new MenuItem("badMRY", "MR inaccuracy Y")).SetValue(new Slider(1000, 0, 2500));
foreach (var k in ObjectManager.Get<Obj_AI_Hero>().Where(x => x.IsEnemy))
{
ADstats.Add(k.ChampionName,k.TotalAttackDamage);
APstats.Add(k.ChampionName,k.TotalMagicalDamage);
ArmorStats.Add(k.ChampionName,k.Armor);
MRStats.Add(k.ChampionName,k.SpellBlock);
}
menu.AddToMainMenu();
Drawing.OnDraw += Drawing_OnDraw;
}