public override IConstructor[] GetConstructors()
{
if (null == _constructors)
{
List constructors = new List();
foreach (TypeMember member in _node.Members)
{
if (member.NodeType == NodeType.Constructor && !member.IsStatic)
{
constructors.Add(TypeSystemServices.GetEntity(member));
}
}
_constructors = (IConstructor[])constructors.ToArray(new IConstructor[constructors.Count]);
}
return _constructors;
}