public Generator()
: base()
{
glTypemap = "Wgl\\wgl.tm";
csTypemap = "csharp.tm";
enumSpec = "Wgl\\wglenum.spec";
enumSpecExt = "Wgl\\wglenumext.spec";
glSpec = "Wgl\\wgl.spec";
glSpecExt = "Wgl\\wglext.spec";
importsFile = "WglCore.cs";
delegatesFile = "WglDelegates.cs";
enumsFile = "WglEnums.cs";
wrappersFile = "Wgl.cs";
Settings.OutputClass = "Wgl";
Settings.FunctionPrefix = "wgl";
Settings.ConstantPrefix = "WGL_";
if (Settings.Compatibility == Settings.Legacy.Tao)
{
Settings.OutputNamespace = "Tao.Platform.Windows";
Settings.WindowsGDI = "Tao.Platform.Windows.Gdi";
}
else
{
Settings.OutputNamespace = "OpenTK.Platform.Windows";
}
}